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Connor McCluskey @aceeri
experimentor and optimizer

Hi! I'm a software engineer who enjoys solving tricky problems. This is my blog where I'll occasionally share projects I'm working on.

Recently I've been working towards a 3d falling sands simulation capable of running at >60fps over a large area.

I'd like to write a bit about some of the tricks I've figured out (margolus neighborhoods optimized for CPUs, spreading dirty bitsets, etc.) but for now I'll just share some videos here of the current state of the project.

Basic cell types in 3d

Stress testing remeshing/simulation

Fire